From UGF Studio to initialPrefabs and onwards

UGF Studio, a name that have stuck with us for quite some time, is finally evolving.

Over the past year, we’ve been steadily making progress on our game, Modern Knights.  Through Modern Knights, we’ve built a flexible AI framework that allows us to build challenging knights quickly and effectively.  Our philosophy hasn’t changed much during this period: build awesome games to make awesome tools.

So, we’ve ultimately decided to change our name to better fit our philosophy: initialPrefabs.  Why initialPrefabs?  In terms of the Unity game engine (or many other engines, we won’t judge, we consider you as fellow game developers!), developers create reusable objects, otherwise known as prefabs, to quickly build the parts they need to build a game.  Our aim focuses on this aspect: we build tools to help developers build different kinds of prefabs quickly, so they can focus on what they do best: build awesome games.

What else has changed?  In terms of moving forward, we want to focus more on keeping you up to date.  The next Playcrafting Expo is around the corner, as well as the next version of Modern Knights.  But in the meantime, we’re going to show you its progress along the way.  #ScreenshotSaturday is coming back!

We look forward to what happens next!

–Jay Suong


2 thoughts on “From UGF Studio to initialPrefabs and onwards

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